CEGUI 0.7.8

State: 
Stable
Branch: 
0.7
Changelog: 

Release 0.7.8
- Bug Fix: Non-client windows using rendering surface were clipped to client area.
- Bug Fix: Child content was not always updated when FrameWindow rollup toggled.
- Bug Fix: VertScrollbar ScrollablePane properties accessing values for horizontal bar.
- Bug Fix: Tab buttons sized to raw text width, not RenderedString width.

- Added: Added option for OgreRenderer to render using (internal) shaders - defaults to enabled when fixed pipline is unavailable.
- Added: Added functions to MCL to ensure rows, columns and items are visible.
- Added: Implement Texture::saveToMemory for D3D11 renderer.
- Added: Implement Texture::saveToMemory for D3D10 renderer.
- Added: Implement Direct3D9Texture::saveToMemory (backported impl from default)

Category: 
CEGUI